Of the Field

Gamescom 2026

Gamescom is the global epicenter for gaming culture, bringing together hundreds of thousands of fans and the international games industry. It combines a massive B2C festival with a professional B2B environment, featuring the latest software premieres, hardware innovations, and esports tournaments.

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15Speakers
0Sponsors
127Exhibitors
9On the bill · sessions
138Companies · in total
§I

Speakers

Programmed at Gamescom, in alphabetical order.
Adam Lason
Co-Founder, PixelAnt Games · PixelAnt Games
Allen Murray
Head of Studio, ZA/UM · ZA/UM
Christian Fonnesbech
Founder & Head of IP Development, Leverage Partnership · Leverage Partnership
Dimitri Barabe
Production Manager – Studio Operations, Quantic Dream · Quantic Dream
Garrett Young
COO / General Manager, emptyvessel · emptyvessel
Lars Janssen
CEO, DECK 13 · DECK 13
Maria Cornelius
Advisor & Investor
Marie Mejerwall
Consultant & Game Director
Markus Wilding
Strategic Business Consultant, gamescom dev / Founder, Beyond The Wall Consulting · gamescom dev / Beyond The Wall Consulting
Matt Firor
Consultant
Pawel Rohleder
Co-Founder, PixelAnt Games · PixelAnt Games
Per Strömbäck
Managing Director, Dataspelsbranschen · Dataspelsbranschen
Ricardo Flores
Managing Partner, Codfish Academy · Codfish Academy
Stefanía Halldórsdóttir
CEO, Avalanche Studios Group · Avalanche Studios Group
Tommy Thompson
Director, AI and Games · AI and Games
§III

Agenda

Selected from 9 sessions on the bill.
  • Thu, February 26 │ 10:30 am – 11:30 am

    Your Roadmap is Lying: Beyond the Planning Fallacy

    Why do even the most meticulous roadmaps often fail to meet reality? The answer lies in cognitive bias. We’ll dive into the actual reasons behind scope underestimation and share pr…

  • Thu, February 26 │ 11:30 am – 12:30 pm

    Building A Franchise Vision Early

    Creating ownable IPs is a key priority. But how do you ensure that your game has what it takes to become a lasting franchise that stands out in the market? Christian Fonnesbech wil…

  • Thu, February 26 │ 1:45 pm – 2:30 pm

    AAA, Indie, Founder, Exec: What Changes… and What Never Does

    The games industry rarely rewards a straight-line career, and Allen Murray’s journey proves why that can be a strength, not a weakness. In this candid fireside chat, Allen reflect…

    Fireside Chat
  • Thu, February 26 │ 2:30 pm – 3:30 pm

    Live Service – Where do we go from here?

    Panel
  • Tue, February 24 │ 5:10 pm – 6 pm

    Dream. Fall. Rise again: We bought the studio back!

    Adam and Pawel are AAA veterans who left big studios to make their dream game – faster dev cycles, rational design, real playtesting, respect in the team. But ambition turned into …

  • Tue, February 24 │ 6 pm – 7 pm

    Constellation Walk: Where do you stand?

    This session gets you out of your chair and into the conversation. You’ll be invited to physically take a stand on bold statements that touch the real tensions shaping our industry…

  • Wed, February 25 │ 10:30 am – 11:30 am

    A Resilient Game Studio: Balancing Growth, Innovation, and Risk

    Join us for an insightful session with Stefanía Halldórsdóttir, CEO of Avalanche Game Studios, as she draws upon her extensive experience in the gaming industry, VC firms, and vari…

  • Wed, February 25 │ 11:30 am – 12:30 pm

    Nothing to Fear But Fear Itself – Current Threats to the Business of Games

    Games have enjoyed a largely unified international market, making it possible to reach billions of players with the same game, at least in theory. However, clouds of national regu…

  • Wed, February 25 │ 7 pm – 8 pm

    Biting the Silver Bullet: AI in the Games Industry in 2026 and Beyond

    The games industry has embraced artificial intelligence (AI) as means to craft gameplay and support production for decades, and it’s no surprise that the recent surge in generative…

    Keynote
Intermission
Part the Second · For the Buyer

An audience of 138 companies, parsed from the program.

138 companies in attendance.

The numbers below are derived from the speakers, sponsors, and exhibitors on this page — cross-referenced into one ledger. They are the only thing here that 10times.com cannot tell you.

Who's in the room
0All threespeak · spons · exh
0Sponsoringsponsor only
127Exhibitingexhibitor only
11Companies Speakingspeaker only
Speakers by seniority

80% of the speakers carry senior titles — C-suite, Founder, VP, or Director-level.

  • C-suite320%
  • Founder / Owner533%
  • Director / Head of427%
  • Manager / Lead17%
  • Engineer · IC17%
  • Advisor / Investor17%

Of 15 on the bill · classified by free-text title

Most-represented companies
  1. 011000 OrksEx
  2. 0211 bit studiosEx
  3. 0313AM GamesEx
  4. 04201 Friends StudioEx
  5. 052Awesome StudioEx
  6. 062CapEx
  7. 072P GamesEx
  8. 084DivinityEx
  9. 094 Your GamesEx
  10. 106side StudioEx
  11. 11A2T will DrawEx
  12. 12ABRAGAMESEx
  13. 13Actrio StudioEx
  14. 14ADACEx
Sponsors by tier

Tiers were not disclosed for this event.