Conference

Develop:Brighton 2027

Develop:Brighton is the only event in the UK that brings the entire game-making industry together - from micro indies to global studio superstars. The conference includes a varied programme of sessions covering all aspects of game development, a vibrant expo showcasing new technology, the Indie Showcase for unpublished indie games, the prestigious Develop:St…

Visit the official siteSponsorship open
15Speakers
23Sponsors
23Exhibitors
8Sessions
36Companies · in total

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Speakers

Programmed at Develop:Brighton, in alphabetical order.

Annabel Ashalley-Anthony
Melanin Gamers
Ari Arnbjörnsson
Epic Games
Caroline Marchal
INTERIOR/NIGHT
Chris van der Kuyl
4J Studios
Grant Clark
Double Eleven
Jake Habgood
Freelance
James Shepherd
Cypherdelic
Jazeena McCallum
CRITICAL REFLEX
Joseph Garrett
4J Studios
Laurence Oldham
Digital Impact Incubator
Louise Andrew
d3t – A Keywords Studio
Marco Colombo
Supercell
Mark Shaw
Flix Interactive
Rob Davis
Wild Loop Games
Tom Cole
University of Greenwich

Sponsors

The companies behind the program. Tiers as disclosed.

Audiokinetic
BAFTAPartner
BiG (BAME in Games)Partner
Creative UKPartner
EdgePartner
Game AngliaPartner
Game RepublicPartner
GamesIndustry.bizPartner
Giants Software
Hangar 13
IGDAPartner
MCV/DEVELOPPartner
MobileGamer.bizPartner
PlayStationHeadline
POC in PlayPartner
PocketGamer.bizPartner
Pocket TacticsPartner
Raise the GamePartner
SupercellHeadline
TebexHeadline
TIGAPartner
UkiePartner
Women in GamesPartner

Agenda

Selected from 8 sessions.

  • Tuesday 14th July 11:00am - 11:45am

    A Frame’s Life: Frame Timing, Synchronization, and Latency in UE

    Ari Arnbjörnsson explains the journey of a frame in Unreal Engine, including synchronization, queuing, and sources of latency, equipping attendees to make informed performance trad…

    Coding
  • Tuesday 14th July 11:00am - 11:45am

    AI Wants to Play: A Game Designer’s Guide to AI in Every Stage of Development

    A hands-on tour through how AI assists at every stage of game development, from prototyping to shipped gameplay features. Rob Davis covers practical tools, honest assessments of AI…

    Design
  • Tuesday 14th July 11:00am - 11:45am

    Building New Game Teams Before the Game Is Clear

    Marco Colombo shares reflections on team formation in early-stage game development at Supercell, focusing on how small teams build trust and momentum before the game's vision is fi…

    Mobile
  • Tuesday 14th July 11:00am - 11:45am

    Develop: FTUE (First Time User Experience) Tuesday

    A relaxed roundtable helping attendees, especially newcomers, make the most of the conference, network, and identify supports and safe spaces for a productive event experience.

    Roundtables/Free
  • Tuesday 14th July 11:00am - 11:45am

    Developing Tomorrow’s Talent: Studio Strategies and Solutions

    An expert panel discusses studio strategies for nurturing talent in the games industry, drawing on insights and experience to address practical challenges and effective development…

    Games:Edu
  • Tuesday 14th July 11:00am - 11:45am

    The Power of Stopping: Spotting a Sunk Cost Fallacy Before it Sinks your Project

    Mark Shaw explores why project overruns and psychological pitfalls like sunk cost happen in game development, and offers tools and cultural strategies for calling a halt before it'…

    Business
  • Tuesday 14th July 9:45am - 10:45am

    Games:Edu Track Intro & Keynote: Apprenticeships & the Tacit Knowledge of Game Development

    Following a brief introduction and welcome to the day’s events by track hosts Laurence Oldham and Dr Tom Cole, Jake Habgood explores the role of formal and informal apprenticeship …

    Games:Edu/Keynote
  • Tuesday 14th July 9:45am - 10:45am

    Powered by Players: Reforjing 4J Studios

    In this candid and forward-looking keynote, Joe Garrett and Chris van der Kuyl take the stage to unpack the journey of 4J Studios: from its early history and over fifteen years wor…

    Keynote
Company intelligence

What does it mean when 36 companies show up, and 23 bet on three roles at once?

36 companies. 23 are betting more than once.

The numbers below are derived from the speakers, sponsors, and exhibitors on this page, cross-referenced into one ledger. They are the only thing here that 10times.com cannot tell you.

Who's in the room
23All threespeak · spons · exh
0Sponsoringsponsor only
0Exhibitingexhibitor only
13Speakingspeaker only

In all three roles

Supercell·Audiokinetic·BAFTA·BiG (BAME in Games)·Creative UK·Edge·Game Anglia·Game Republic·GamesIndustry.biz·Giants Software·Hangar 13·IGDA·MCV/DEVELOP·MobileGamer.biz·PlayStation·POC in Play·PocketGamer.biz·Pocket Tactics·Raise the Game·Tebex·TIGA·Ukie

Speakers by seniority
  • Other roles15100%

Of 15 speakers · classified by free-text title

Most-represented companies
#CompanyRolesSpeakers
1SupercellSponsor · HeadlineExhibitor1
2AudiokineticSponsorExhibitor-
3BAFTASponsor · PartnerExhibitor-
4BiG (BAME in Games)Sponsor · PartnerExhibitor-
5Creative UKSponsor · PartnerExhibitor-
6EdgeSponsor · PartnerExhibitor-
7Game AngliaSponsor · PartnerExhibitor-
8Game RepublicSponsor · PartnerExhibitor-
9GamesIndustry.bizSponsor · PartnerExhibitor-
10Giants SoftwareSponsorExhibitor-
11Hangar 13SponsorExhibitor-
12IGDASponsor · PartnerExhibitor-
13MCV/DEVELOPSponsor · PartnerExhibitor-
14MobileGamer.bizSponsor · PartnerExhibitor-
Sponsors by tier
headline3
13% of 23
partner17
74% of 23
unspecified3
13% of 23

In the same series

Prior and forthcoming editions