Gaming & Entertainment

GDC Festival of Gaming 2027

The GDC Festival of Gaming is where the entire B2B games industry comes together. From design and code to publishing, marketing, and investment, it’s a place to learn, connect, collaborate, and shape the future of games. The event offers world-class content, curated matchmaking, lounges, facilitated meetings, celebrations, and a vibrant festival hall for net…

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17Speakers
1Sponsors
2On the bill · sessions
15Companies · in total
§I

Speakers

Programmed at GDC, in alphabetical order.
Amir Satvat
Founder, Always Supporting Games Community (ASGC), & BD Director · Tencent
Ashley Scruggs
Content & Program · Informa
Carol Mertz
Game Designer · Independent/Green Games Guide
Celia Schilling
Marketing Director · Yacht Club Games
Christina Gilbert
Content & Program · Informa
Chris Zimmerman
Studio Head Emeritus · Sucker Punch Productions
Dan Qiao
Staff Area Designer · Obsidian Entertainment
David Daubitz
Narrative Lead · Ubisoft Mainz
Eyram Tawia
CEO and Co-Founder · Leti Arts
Heidi Christine
CMO & Head of Community · Pixels
Jac Carlsson
Game Designer · EA DICE
Jon Moore
Principal Rendering Engineer · Iron Galaxy Studios
Kalie Moore
Founder · High Vibe PR
Kysa Korosi
Content & Program · Informa
Rob Pardo
Founder, Bonfire Studios; Former Chief Creative, Blizzard · Bonfire Studios
Sam Warnke
Content & Program · Informa
Sonia Mokhtari
Senior Audio Designer · Zynga
§II

Sponsors

The houses behind the program. Tiers as disclosed.
AdobeDiamond
§III

Agenda

Selected from 2 sessions on the bill.
  • Thursday, March 12, at 9 am

    An Odyssey in Building Games That Last

    Rob Pardo, Bonfire Studios Founder, Blizzard veteran, and former Chief Creative, renowned for Blizzard’s golden era as a pioneer of enduring online games that serve player communit…

  • Tuesday, Mar. 10

    Cut through the Noise with

    For an entire day, join speakers from Activision, AWS, Netflix Games, Sucker Punch Productions, Tencent Games, and more to uncover how you can go gain player’s trust, loyalty, and …

Intermission
Part the Second · For the Buyer

An audience of 15 companies, parsed from the program.

Fifteen companies in attendance.

The numbers below are derived from the speakers, sponsors, and exhibitors on this page — cross-referenced into one ledger. They are the only thing here that 10times.com cannot tell you.

Who's in the room
0All threespeak · spons · exh
1Sponsoringsponsor only
14Companies Speakingspeaker only
Speakers by seniority

35% of the speakers carry senior titles — C-suite, Founder, VP, or Director-level.

  • C-suite318%
  • Founder / Owner212%
  • Director / Head of16%
  • Manager / Lead318%
  • Engineer · IC318%
  • Other roles529%

Of 17 on the bill · classified by free-text title

Most-represented companies
  1. 01Informa4V
  2. 02AdobeSp·D
  3. 03Bonfire Studios1V
  4. 04EA DICE1V
  5. 05High Vibe PR1V
  6. 06Independent/Green Games Guide1V
  7. 07Iron Galaxy Studios1V
  8. 08Leti Arts1V
  9. 09Obsidian Entertainment1V
  10. 10Pixels1V
  11. 11Sucker Punch Productions1V
  12. 12Tencent1V
  13. 13Ubisoft Mainz1V
  14. 14Yacht Club Games1V
Sponsors by tier
diamond1
100% of 1